Overview

Terminology

Chips: One half of your scoring, the blue number. Some sources of chips include; Cards, Tarots (Hierophant and Tower), Jokers (Examples: Square Joker and Sly Joker)
Mult (plus[+] or exponential [X]): The other half of scoring, the red number. +mult adds onto the red number, Xmult multiplies that number. Some sources of include (Tarots [Empress, Chariot, Justice and Magician], Jokers ([Examples of +mult: Green Joker, Drool Joker, Onyx Agate] Examples of Xmult: Constellation, Cavendish, The Duo), Holding planet card with the Observatory voucher (Doing this gives X1.5 mult per planet of that hand type held).
Econ (or economy): A players money and interest that they have during a run. Can be help by Jokers and interest earnt from holding money. Some sources of helping with econ include: Jokers (Examples: Mail-In Rebate, Reserve Parking, Credit Card), Vouchers (Seeded Money, Money Tree), Selling items, Interest.
Utility: Jokers that don’t give score or money but give valuable perks. Examples: Chaos The Clown, Drunkard, Juggler
Deck Fixing: The practice of manipulating your deck to helps make hands and cards easier to draw. This is done by removing cards, adding cards, copying a card or converting one card to another.
Scalers: Jokers that scale certain attributes of themselves by meeting certain conditions (will be explained in more detail later)
Stake: The level of difficulty on a run.
Ante: Like floors of a dungeon, increases the score required as you go up.
Retrigger: An effect that makes a cards repeat actions, Examples of things that have retrigger effects: Red Seals, Mime, Hack.
Debuff: A status that can affect Jokers and cards. Makes all abilities and effects not activate, no matter if they are played or their condition is met.

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